Pimax Crystal Light Pro: a thorough review

Pimax Crystal Light Pro: a thorough review

Today I host on this blog a new amazing article by Rob Cole, who has reviewed in thorough detail the Pimax Cristal Light, in a Pro variant. And as usual, he has also modded it for improved comfort…


Pimax Crystal Light Pro in action

[Disclaimer : Pimax Crystal Light, Lighthouse faceplate, and DMAS speakers were provided by Pimax, Studioform Creative products were provided by Studioform Creative]

Introduction

Last year saw the launch of the Pimax Crystal, which was thoroughly covered by The Ghost Howls with two long-read articles, featuring first a pre-production unit, and later a production headset with updated software unlocking important hardware functions such as eye tracking and lighthouse faceplate.  

I’ve been using the original Crystal for over a year. It took some experimentation to get the fit right, but resulted in a comfortable headset with amazing visuals, great lighthouse tracking, and impressive DMAS audio. 

The eye tracking and Dynamic Foveated Rendering proved very useful in reducing the performance load for a number of OpenVR DX11 titles and OpenXR titles I regularly enjoyed playing, as running 100% resolution was very taxing for my RTX 4080 system in many VR titles even at 72hz.   

Using Pimax’s very thin and flexible 6.5-metre fibre optic tether made the headset feel lighter than its actual weight because there was noticeably less drag and unwanted tether influence on the headset when moving around, especially for roomscale but also for seated VR.

However, it’s still a heavy headset at over 1.2kg which means that weight has to be accommodated (you quickly get used to it) but it’s often felt as inertia causing the headset to lag if moving your head about quickly, so perhaps not always my first choice for playing Beat Saber in Expert mode (though it looks incredible!)

And the onboard XR2 processor means a removeable battery is always required, even for tethered PCVR mode. Typically I would get about 2.5 hours of runtime with eye tracking, or around 3 hours with it switched off. It was possible to extend battery life with an extra USB hub and additional cabling but I stuck to using the Pimax battery recharging cradle as required, to keep both batteries charged in rotation and enjoy the full freedom of the fibre optic tether.

The standalone mode never took off, with a sparsely populated store attracting few users. Not surprising considering the huge investment it takes to attract titles to a new store and compete with existing platform holders like Meta, Valve, and HTC. 

Pimax Crystal Super features (Image by Pimax)

Earlier this year, Pimax announced that a cut-down “Crystal Light” variant of their original Crystal was in development, alongside a flagship “Crystal Super” variant with interchangeable optical engines. Gone from the Crystal Light were the XR2 processor, battery and power strap, Tobii eye tracking, and motorised IPD, taking a chunk of weight off the headset and a big reduction in price. 

The focus seemed to be back on pure PCVR, neatly addressing the sim market’s desire for an affordable G2 replacement with Microsoft now sunsetting WMR. Pimax’s European roadshow landed in London earlier this year in June where I got to try the Crystal Light in the basement of a public library of all strange locations, as reported for Skarredghost

Pimax London Roadshow

Early impressions were favourable, and Pimax was soon flooded with orders as it became the first affordable high-resolution PCVR DisplayPort headset aimed at enthusiastic consumers, typically the racing sim and flight sim users. A number of months after release, Pimax sent me a production Crystal Light headset for testing in this exclusive article for Skarredghost. 

Something that had caught my eye prior to shipping was a marketing email featuring the “Pro Experience Kit” which included a Lighthouse (SteamVR) faceplate and DMAS speakers. This would give tracking and audio parity with my original Crystal which had already been upgraded with both, making for a much fairer comparison of the two Pimax Crystal headsets, so Pimax agreed to include the Pro version for this article. 

Pimax Pro Experience Kit for Crystal Light (Image by Pimax)

I had good results in the past using Studioform Creative’s products for VR headsets, using their Apache strap on my Index, and their face fitting kit for the original Crystal. After seeing some marketing promoting their new Crystal Light kits, I reached out and they agreed to send a bunch of their fitting products for me to try out with the Light. Their shipping was extremely quick despite coming from New Zealand and arrived just before the headset from Pimax. 

Specifications 

Headset and tether on the table

[Specs taken from Pimax’s website: https://pimax.com/products/pimax-crystal-light]

Crystal Light Headset

“Ultra-sharp 2880 x 2880 resolution per eye

  • Glass aspheric lenses with a large sweet spot.
  • 35 PPD for super clear vision.
  • Variable refresh rate (60Hz, 72Hz, 90Hz, 120Hz) provides smooth gameplay.
  • Manually adjustable IPD (58-72mm).
  • Local dimming delivers vibrant, true-to-life colors.
  • Foveated Rendering: Fixed 2.0.
  • Easy setup with inside-out tracking or expand with Lighthouse tracking.
  • Audio: interchangeable 3.5mm jack, 2x microphone.”

(Note – though not mentioned here, the BOE display panel is a QLED type with Quantum Dot Layer in addition to the local dimming technology)

Lighthouse Faceplate

Leave a Reply

Your email address will not be published. Required fields are marked *